﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class DiaryData : MonoBehaviour {

	public List<GameObject> arrangedDiary{ get; set; }
	public List<GameObject> diaryPages{ get; set; }
	public List<GameObject> diaryPages_small{ get; set; }
	public List<GameObject> removedDiaryPages{ get; set; }
	public GameObject diaryPageBlank{ get; set; }

	public void setArrangedDiary(List<GameObject> ArrangedDiary){ arrangedDiary = ArrangedDiary; }
	public void setDiaryPages(List<GameObject> DiaryPages){ diaryPages = DiaryPages; }
	public void setDiaryPages_small(List<GameObject> DiaryPages_small){diaryPages_small = DiaryPages_small; }
	public void setDiaryPageBlank(GameObject DiaryPageBlank){ diaryPageBlank = DiaryPageBlank; }
	public void addRemovedDiaryPage(GameObject RemovedDiaryPage){ removedDiaryPages.Add(RemovedDiaryPage); }

	public List<GameObject> getArrangedDiary() { return arrangedDiary; }
	public List<GameObject> getDiaryPages(){ return diaryPages; }
	public List<GameObject> getDiaryPages_small(){ return diaryPages_small; }
	public List<GameObject> getRemovedDiaryPages(){ return removedDiaryPages;  }
	public GameObject getDiaryPageBlank(){ return diaryPageBlank; }
}
